Champions Football League
USER TEAMS
ACC
1. Florida State
https://www.twitch.tv/best_fade
2. Virginia
https://www.twitch.tv/videogameprojr
3. North Carolina
https://www.twitch.tv/swill_though
4. Miami
https://www.twitch.tv/husportsguy
5. Clemson
https://www.twitch.tv/kody_w
6. Duke
https://www.twitch.tv/thedominator273
7. SMU
https://www.twitch.tv/whysoscuffed
8. Notre Dame (Independent)
https://www.twitch.tv/bmore_irish
BIG TEN
1. Oregon
https://www.twitch.tv/yaboyrobroy
2. Ohio State
https://www.twitch.tv/scottosburn
3. Michigan
https://www.twitch.tv/whatspeakyou
4. USC
https://www.twitch.tv/d11king
5. Penn State
https://www.twitch.tv/bak2business_
6. Nebraska
https://www.twitch.tv/henndog4
7. Washington
https://www.twitch.tv/andrewwirick
8. UCLA
https://www.twitch.tv/colinfinesse
BIG 12
1. Arizona State
https://www.twitch.tv/kpike2
2. Texas Tech
https://www.twitch.tv/1b3st
3. Utah
https://www.twitch.tv/i_fak_u_
4. Colorado
https://www.twitch.tv/takenotes011
5. Oklahoma State
https://www.twitch.tv/mikesfl
6. Kansas State
https://www.twitch.tv/dozen89
7. UCF
https://www.twitch.tv/axilgaming46?sr=a
8. Baylor
https://www.twitch.tv/buttercupfan28
SEC
1. Florida
https://www.twitch.tv/peurbans?sr=a
2. South Carolina
https://www.twitch.tv/ferosferio7
3. LSU
https://www.twitch.tv/drstrangecfl
4. Texas
https://www.twitch.tv/cccceefour
5. Georgia
https://www.twitch.tv/junkyard_dawg13
6. Oklahoma
https://www.twitch.tv/crazyd133
7. Tennessee
https://www.twitch.tv/comebackzak
8. Alabama
https://www.twitch.tv/the1ston3dprince?sr=a
CFL Rulebook
Founded in 2013 on Madden NFL 13, the Champions Football League is the premier realistic football franchise on XBOX. The League was established to bring a community together through high-level competition and realistic gameplay on Madden and we’ve now moved on to College Football.
Game Settings
* Heisman Difficulty
* Custom Sliders
* 11 Minute Quarters
* 20 Second Accelerated Clock
User Settings
* Switch Stick - DISABLED
* AI WR For User - ON
* Tackle Feedback - HIDDEN
* Tutorial Popups - OFF
* Auto Recruiting – OFF
* User Coach Auto-Progression - OFF
* Defensive Ball Hawk - OFF
* Defensive Heat Seeker - OFF
* Defensive Switch Assist - OFF
* On Field Visual Feedback – OFF
* On Field Trainer - OFF
* Defensive Pass Coverage Assist – OFF
* Drive Goals Feedback - OFF
* Coaching Tips – OFF
Advance Schedule
* The league will advance every Monday, Wednesday, and Friday night at 9pm EST.
Streaming
* Every game is required to be streamed on Twitch, including all CPU games. (
www.twitch.tv/yaboyrobroy) if you wanna watch games live.
CPU Games
* You may only play the CPU once. Stat padding will be monitored in these games, and should not be abused. Utilize your depth in blowouts!
* Super Sim is banned.
Playbooks
* Offensive playbooks must match your head coach or offensive coordinator’s scheme exactly. Schools are required to lock in one offensive playbook for the entirety of the season during Week 0. If you do not want to use your team’s default offensive playbook, that playbook will be entered into a playbook pool and your school will be entered into a random order playbook draft. When selecting a new playbook, it still must match the your head coach or offensive coordinator's scheme.
* Defensive playbooks must match your head coach or defensive coordinator’s front scheme. Schools are required to lock in one defensive playbook for the entirety of the season during Week 0.
* Custom playbooks and generic playbooks are banned.
* Custom audibles are banned.
Offense
* You must use revamped passing.
* Switching to catch a pass and the use of the pass catch buttons is banned, with the exception of the LB / L1 one hand catch mechanic.
* Quarterback play should be as realistic as possible. If a play is not a designed rollout and there is little to no pressure, you should not be instantly rolling out to the sidelines. You should also not be drifting in your drop back beyond 10 yards behind the line of scrimmage.
* Quick snapping is not tolerated. You must give ample time to your opponent for defensive adjustments (minimum 5 seconds after breaking the huddle unless the play clock will expire or you are in the hurry up). Wait for the defense to get set if they have players shifting around on the field pre-snap due to audibles, unless the play clock will expire.
* Turbo and no huddle offense is to be used sparingly for a change of pace, or in the two minute or four minute drill. You may not snap the ball before 32 seconds on the playclock when running up tempo offense, unless the game clock is in danger of expiring at the end of a half or the end of the game.
* Winning tackle battles on the offensive side is banned. If accidentally triggered, end the play as soon as possible and give the extra yardage gained back. If the play in question results in a first down conversion on a third or fourth down, punt the ball to your opponent.
* You may not throw a quick slant to the opposite side of the field after the route clears the opposite hash. The zone coverage logic for carrying and defending this route is broken, and is viewed as a game exploit when thrown "late".
* If you call a play-action pass, you must go through the animation. You cannot cancel the play action animations, or hot route the running back’s route.
* If you call a hb screen play, you must either throw the pass to the hb or throw the ball away. You cannot scramble with the quarterback.
* Playmaker is banned.
Defense
* You may not switch players while the ball is in the air or to make a play on the football. You may switch players to make a tackle on the ball carrier.
* You must user your defender in a realistic manner. If you have a zone assignment, you must strafe and play within your zone. You may carry a route past your zone, but in doing so you must defend that offensive player for the duration of the play, unless the quarterback scrambles. Post snap, you cannot run around and cover any route that comes open which makes for unrealistic reads for the quarterback and unrealistic pass coverage by taking advantage of the game's camera angle. You must strafe (LT) to change directions and stick to your assignment within the defensive play call.
* User control of pass rushing defensive lineman and edge players (4-3 DE, 3-4 OLB) is banned. If the defensive lineman or edge has a pass coverage or spy responsibility within the play design then you may user that player.
* You must rush a minimum of three players every play.
* Switch Stick is banned and should be disabled in your settings.
* Run Commit is banned.
Ball Carrying
* Left stick swerve cutting is banned. If you want to make a defender miss with a drastic change of direction, use a juke or spin. This is a subjective rule as we want to have some freedom with left stick movement, but you shouldn't make a 60 to 180 degree cut (drastic change of direction) with the left stick.